Giant Octopus

Large Beast, Unaligned
MM'24

AC 11

HP 45 (7d10 + 7)

Speed 10 ft., swim 60 ft.

STR

17 (+3)

Save +3

DEX

13 (+1)

Save +1

CON

13 (+1)

Save +1

INT

5 (-3)

Save -3

WIS

10 (+0)

Save +0

CHA

4 (-3)

Save -3

Skills Perception +4, Stealth +5

Senses Darkvision 60 ft., Passive Perception 14

CR 1

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.