Giant Octopus
Large Beast, UnalignedAC 11
HP 45 (7d10 + 7)
Speed 10 ft., swim 60 ft.
STR
17 (+3)
Save +3
DEX
13 (+1)
Save +1
CON
13 (+1)
Save +1
INT
5 (-3)
Save -3
WIS
10 (+0)
Save +0
CHA
4 (-3)
Save -3
Skills Perception +4, Stealth +5
Senses Darkvision 60 ft., Passive Perception 14
CR 1
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.