Graz'zt

Large Fiend (demon), Chaotic Evil
MPMM

AC 20 (natural armor)

HP 346 (33d10 + 165)

Speed 40 ft.

STR

22 (+6)

Save +6

DEX

15 (+2)

Save +9

CON

21 (+5)

Save +12

INT

23 (+6)

Save +6

WIS

21 (+5)

Save +12

CHA

26 (+8)

Save +8

Saving Throws DEX +9, CON +12, WIS +12

Skills Deception +15, Perception +12, Persuasion +15

Resistances Cold; Fire; Lightning

Immunities Poison; (that is nonmagical)

Condition Immunities Charmed, Exhaustion, Frightened, Poisoned

Senses truesight 120 ft., Passive Perception 22

Languages all, telepathy 120 ft.

CR 24

Traits

Legendary Resistance (3/Day). If Graz'zt fails a saving throw, he can choose to succeed instead.

Magic Resistance. Graz'zt has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Graz'zt makes two Wave of Sorrow attacks. He can replace one attack with a use of Spellcasting.

Wave of Sorrow (Greatsword). 13 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) force damage plus 14 (4d6) acid damage.

Teleport. Graz'zt teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.

Bonus Actions

Change Shape. Graz'zt transforms into a form that resembles a Medium Humanoid or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed.

Reactions

Negate Spell (Recharge 5+). Graz'zt tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, Graz'zt makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect.

Legendary Actions

Abyssal Magic. Graz'zt uses Spellcasting or Teleport.

Attack. Graz'zt makes one Wave of Sorrow attack.

Dance, My Puppet!. One creature charmed by Graz'zt that Graz'zt can see must use its reaction to move up to its speed as Graz'zt directs.