Shadar-kai Gloom Weaver

Medium Humanoid (elf), Neutral Evil
MPMM

AC 14

HP 104 (16d8 + 32)

Speed 30 ft.

STR

11 (+0)

Save +0

DEX

18 (+4)

Save +8

CON

14 (+2)

Save +6

INT

15 (+2)

Save +2

WIS

12 (+1)

Save +1

CHA

18 (+4)

Save +4

Saving Throws DEX +8, CON +6

Immunities Necrotic

Condition Immunities Charmed, Exhaustion

Senses darkvision 60 ft., Passive Perception 11

Languages Common, Elvish

CR 9

Traits

Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.

Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack. The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting.

Shadow Spear. 8 to hit, reach 5 ft. or range 30/120, one target. Hit: 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage. Hit or Miss: The spear magically returns to the shadar-kai's hand immediately after a ranged attack.

Reactions

Misty Escape (Recharge 6+). When the shadar-kai takes damage, it turns invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.