Shadar-kai Gloom Weaver
Medium Humanoid (elf), Neutral EvilAC 14
HP 104 (16d8 + 32)
Speed 30 ft.
STR
11 (+0)
Save +0
DEX
18 (+4)
Save +8
CON
14 (+2)
Save +6
INT
15 (+2)
Save +2
WIS
12 (+1)
Save +1
CHA
18 (+4)
Save +4
Saving Throws DEX +8, CON +6
Immunities Necrotic
Condition Immunities Charmed, Exhaustion
Senses darkvision 60 ft., Passive Perception 11
Languages Common, Elvish
CR 9
Traits
Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.
Actions
Multiattack. The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting.
Shadow Spear. 8 to hit, reach 5 ft. or range 30/120, one target. Hit: 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage. Hit or Miss: The spear magically returns to the shadar-kai's hand immediately after a ranged attack.
Reactions
Misty Escape (Recharge 6+). When the shadar-kai takes damage, it turns invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.