Lamia

Large Fiend, Chaotic Evil
MM'24

AC 13

HP 97 (13d10 + 26)

Speed 40 ft.

STR

16 (+3)

Save +3

DEX

13 (+1)

Save +1

CON

15 (+2)

Save +2

INT

14 (+2)

Save +2

WIS

15 (+2)

Save +2

CHA

16 (+3)

Save +3

Skills Deception +7, Insight +4, Stealth +5

Senses Darkvision 60 ft., Passive Perception 12

Languages Abyssal, Common

CR 4

Actions

Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.

Corrupting Touch. wis 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Bonus Actions

Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.