Lamia
Large Fiend, Chaotic EvilAC 13
HP 97 (13d10 + 26)
Speed 40 ft.
STR
16 (+3)
Save +3
DEX
13 (+1)
Save +1
CON
15 (+2)
Save +2
INT
14 (+2)
Save +2
WIS
15 (+2)
Save +2
CHA
16 (+3)
Save +3
Skills Deception +7, Insight +4, Stealth +5
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Common
CR 4
Actions
Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting Touch. wis 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Bonus Actions
Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.