Inquisitor of the Sword
Small or Medium Humanoid, Lawful NeutralAC 16
HP 120 (16d8 + 48)
Speed 30 ft.
STR
12 (+1)
Save +1
DEX
14 (+2)
Save +2
CON
17 (+3)
Save +3
INT
15 (+2)
Save +5
WIS
18 (+4)
Save +7
CHA
16 (+3)
Save +6
Saving Throws INT +5, WIS +7, CHA +6
Skills Acrobatics +5, Insight +7, Perception +7
Condition Immunities Charmed, Frightened
Senses Truesight 30 ft., Passive Perception 17
Languages Common plus two other languages
CR 8
Traits
Metabolic Control. At the start of each of its turns, if the inquisitor has at least 1 Hit Point, it regains 10 Hit Points and can end one condition on itself.
Actions
Multiattack. The inquisitor makes three Silvered Longsword attacks.
Silvered Longsword. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 4 (1d8) Psychic damage. Critical Hit: If the target is a shape-shifted creature, it takes an additional 4 (1d8) Slashing damage. Hit or Miss: The inquisitor can teleport up to 60 feet to an unoccupied space it can see.