Inquisitor of the Sword

Small or Medium Humanoid, Lawful Neutral
RHW

AC 16

HP 120 (16d8 + 48)

Speed 30 ft.

STR

12 (+1)

Save +1

DEX

14 (+2)

Save +2

CON

17 (+3)

Save +3

INT

15 (+2)

Save +5

WIS

18 (+4)

Save +7

CHA

16 (+3)

Save +6

Saving Throws INT +5, WIS +7, CHA +6

Skills Acrobatics +5, Insight +7, Perception +7

Condition Immunities Charmed, Frightened

Senses Truesight 30 ft., Passive Perception 17

Languages Common plus two other languages

CR 8

Traits

Metabolic Control. At the start of each of its turns, if the inquisitor has at least 1 Hit Point, it regains 10 Hit Points and can end one condition on itself.

Actions

Multiattack. The inquisitor makes three Silvered Longsword attacks.

Silvered Longsword. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 4 (1d8) Psychic damage. Critical Hit: If the target is a shape-shifted creature, it takes an additional 4 (1d8) Slashing damage. Hit or Miss: The inquisitor can teleport up to 60 feet to an unoccupied space it can see.