Steam Mephit

Small Elemental, Neutral Evil
MM'24

AC 10

HP 17 (5d6)

Speed 30 ft., fly 30 ft.

STR

5 (-3)

Save -3

DEX

11 (+0)

Save +0

CON

10 (+0)

Save +0

INT

11 (+0)

Save +0

WIS

10 (+0)

Save +0

CHA

12 (+1)

Save +1

Skills Stealth +2

Immunities Fire; Poison

Condition Immunities Exhaustion, Poisoned

Senses Darkvision 60 ft., Passive Perception 10

Languages Primordial (Aquan, Ignan)

CR 1/4

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. dex 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge). con 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.