Steam Mephit
Small Elemental, Neutral EvilAC 10
HP 17 (5d6)
Speed 30 ft., fly 30 ft.
STR
5 (-3)
Save -3
DEX
11 (+0)
Save +0
CON
10 (+0)
Save +0
INT
11 (+0)
Save +0
WIS
10 (+0)
Save +0
CHA
12 (+1)
Save +1
Skills Stealth +2
Immunities Fire; Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Primordial (Aquan, Ignan)
CR 1/4
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst. The mephit explodes when it dies. dex 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge). con 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.