Shadowghast
Medium Undead, Chaotic EvilHabitat Any
A shadowghast is an undead assassin. Leaping out from the shadows and trailing tendrils of darkness, it closes in on its prey with nary a sound, then tears into a victim with its paralyzing claws and furious bite.
AC 15
HP 49 (9d8 + 9)
Speed 35 ft.
STR
14 (+2)
Save +2
DEX
20 (+5)
Save +5
CON
12 (+1)
Save +1
INT
12 (+1)
Save +1
WIS
11 (+0)
Save +0
CHA
8 (-1)
Save -1
Skills Perception +3, Stealth +8
Resistances Necrotic
Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages —
CR 5
Traits
Stench. Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution Saving Throw or have the Poisoned condition until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.
Shadow Stealth. While in dim light or darkness, the shadowghast can take the Hide action as a Bonus Action.
Actions
Multiattack. The shadowghast makes two attacks: one with its Bite and one with its Claws.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 11 (2d8 + 2) Slashing damage plus 5 (1d10) Necrotic damage.
Claws. Melee Attack Roll: +8, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage. If the target is a creature other than an Undead, it must succeed on a DC 12 Constitution Saving Throw or have the Paralyzed condition for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.