Shadowghast

Medium Undead, Chaotic Evil
EGW

Habitat Any

A shadowghast is an undead assassin. Leaping out from the shadows and trailing tendrils of darkness, it closes in on its prey with nary a sound, then tears into a victim with its paralyzing claws and furious bite.

AC 15

HP 49 (9d8 + 9)

Speed 35 ft.

STR

14 (+2)

Save +2

DEX

20 (+5)

Save +5

CON

12 (+1)

Save +1

INT

12 (+1)

Save +1

WIS

11 (+0)

Save +0

CHA

8 (-1)

Save -1

Skills Perception +3, Stealth +8

Resistances Necrotic

Immunities Poison

Condition Immunities Charmed, Exhaustion, Poisoned

Senses Darkvision 60 ft., Passive Perception 13

Languages —

CR 5

Traits

Stench. Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution Saving Throw or have the Poisoned condition until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.

Shadow Stealth. While in dim light or darkness, the shadowghast can take the Hide action as a Bonus Action.

Actions

Multiattack. The shadowghast makes two attacks: one with its Bite and one with its Claws.

Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 11 (2d8 + 2) Slashing damage plus 5 (1d10) Necrotic damage.

Claws. Melee Attack Roll: +8, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage. If the target is a creature other than an Undead, it must succeed on a DC 12 Constitution Saving Throw or have the Paralyzed condition for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.