Howler
Large Fiend, Chaotic EvilAC 16 (natural armor)
HP 90 (12d10 + 24)
Speed 40 ft.
STR
17 (+3)
Save +3
DEX
16 (+3)
Save +3
CON
15 (+2)
Save +2
INT
5 (-3)
Save -3
WIS
14 (+2)
Save +2
CHA
6 (-2)
Save -2
Skills Perception +5
Resistances Cold; Fire; Lightning; Bludgeoning, Piercing, Slashing (from nonmagical attacks)
Condition Immunities Frightened
Senses darkvision 60 ft., Passive Perception 15
Languages understands Abyssal but can't speak
CR 8
Traits
Pack Tactics. A howler has advantage on attack rolls against a creature if at least one of the howler's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The howler makes two Rending Bite attacks.
Rending Bite. 6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, plus 22 (4d10) psychic damage if the target is frightened. This attack ignores damage resistance.
Mind-Breaking Howl (Recharge 4+). The howler emits a keening howl in a 60-foot cone. Each creature in that area must succeed on a 13 Wisdom saving throw or take 16 (3d10) psychic damage and be frightened until the end of the howler's next turn. While a creature is frightened in this way, its speed is halved, and it is incapacitated. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours.