Howler

Large Fiend, Chaotic Evil
MPMM

AC 16 (natural armor)

HP 90 (12d10 + 24)

Speed 40 ft.

STR

17 (+3)

Save +3

DEX

16 (+3)

Save +3

CON

15 (+2)

Save +2

INT

5 (-3)

Save -3

WIS

14 (+2)

Save +2

CHA

6 (-2)

Save -2

Skills Perception +5

Resistances Cold; Fire; Lightning; Bludgeoning, Piercing, Slashing (from nonmagical attacks)

Condition Immunities Frightened

Senses darkvision 60 ft., Passive Perception 15

Languages understands Abyssal but can't speak

CR 8

Traits

Pack Tactics. A howler has advantage on attack rolls against a creature if at least one of the howler's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The howler makes two Rending Bite attacks.

Rending Bite. 6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, plus 22 (4d10) psychic damage if the target is frightened. This attack ignores damage resistance.

Mind-Breaking Howl (Recharge 4+). The howler emits a keening howl in a 60-foot cone. Each creature in that area must succeed on a 13 Wisdom saving throw or take 16 (3d10) psychic damage and be frightened until the end of the howler's next turn. While a creature is frightened in this way, its speed is halved, and it is incapacitated. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours.