Dhergoloth

Medium Fiend (yugoloth), Neutral Evil
MPMM

AC 15 (natural armor)

HP 119 (14d8 + 56)

Speed 30 ft.

STR

17 (+3)

Save +6

DEX

10 (+0)

Save +0

CON

19 (+4)

Save +4

INT

7 (-2)

Save -2

WIS

10 (+0)

Save +0

CHA

9 (-1)

Save -1

Saving Throws STR +6

Resistances Cold; Fire; Lightning; Bludgeoning, Piercing, Slashing (from nonmagical attacks)

Immunities Acid; Poison

Condition Immunities Poisoned

Senses blindsight 60 ft., darkvision 60 ft., Passive Perception 10

Languages Abyssal, Infernal, telepathy 60 ft.

CR 7

Traits

Magic Resistance. The dhergoloth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The dhergoloth makes two Claw attacks.

Claw. 6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) force damage.

Flailing Claws (Recharge 5+). The dhergoloth moves up to its speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a 14 Dexterity saving throw or take 22 (3d12 + 3) force damage.

Teleport. The dhergoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.