Lamium Dragon
Gargantuan Dragon, Any AlignmentLamium dragons are covered in thick, rubbery skin that resists most damage despite lacking scales. They and the plants that grow along their backs can tolerate freezing temperatures but require consistent sunlight to flourish. Lamium dragons rely on the sugars photosynthesized by these plants, though adults must still hunt three to five times a year to obtain the nutrients needed to keep the plants alive.
Lamium dragons live long and grow slowly, taking nearly 200 years to reach adulthood. Fully grown dragons can become truly enormous, reaching up to 80 feet long and weighing nearly 140,000 pounds. Adults can live for over 1,000 years.
AC 16
Initiative -1 (9)
HP 264 (16d20 + 96)
Speed 20 ft., swim 60 ft.
STR
28 (+9)
Save +9
DEX
8 (-1)
Save +4
CON
22 (+6)
Save +11
INT
18 (+4)
Save +9
WIS
23 (+6)
Save +11
CHA
19 (+4)
Save +4
Saving Throws DEX +4, CON +11, INT +9, WIS +11
Skills History +9, Insight +11, Perception +16
Resistances Bludgeoning, Piercing, Slashing
Immunities Blinded, Deafened
Senses Blindsight 120 ft. (blind beyond this radius), Passive Perception 26
Languages Draconic plus any three languages
CR 15
Traits
Hold Breath. The dragon can hold its breath for 1 hour.
Sunlight Dependency. The dragon gains a level of Exhaustion every 5 days it isn't exposed to sunlight. A level of Exhaustion gained this way is removed if the dragon is exposed to direct sunlight for 5 hours.
Actions
Multiattack. The dragon can use its Aquatic Floral Presence or Greater Heart Sight. It then makes two attacks: one with its bite and one with its tail.
Bite. Melee Attack Roll: +14, reach 15 ft. Hit: 20 (2d10 + 9) Piercing damage.
Tail. Melee Attack Roll: +14, reach 20 ft. Hit: 22 (2d12 + 9) Bludgeoning damage.
Aquatic Floral Presence. Each creature of the dragon's choice that is within 120 feet of it is cured of the Poisoned condition and gains 11 (2d10) Temporary Hit Points that last for 1 minute. As long as these temporary hit points remain, the target can't be Poisoned and can breathe water. Once the effect ends for it, the creature is immune to the dragon's Floral Presence for the next 24 hours.
Greater Heart Sight. Charisma Saving Throw: DC 16, one creature in range of its Blindsight. Failure: The dragon magically learns the target's current emotional state and its alignment. Success: Emotional state only. Celestials, fiends, and undead automatically fail this saving throw.
Emotion Wave (Recharge 5+). The dragon uses one of the following emotion waves.
Negative Wave. The dragon releases a blast of violent psychic energy. Wisdom Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: 52 (15d6) Psychic damage. A creature that fails its saving throw by 5 or more is Frightened of the dragon until the end of its next turn. Success: Half damage only.
Positive Wave. The dragon releases a burst of blissful psychic energy. Wisdom Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: The target has the Incapacitated condition for 10 minutes. This effect ends early for a creature if the target takes damage. An affected creature can repeat its saving throw at the end of each of its turns, ending the effect for itself on a success.