Gnoll Pack Lord

Medium Fiend, Chaotic Evil
MM'24

AC 15

HP 49 (9d8 + 9)

Speed 30 ft.

STR

16 (+3)

Save +3

DEX

14 (+2)

Save +2

CON

13 (+1)

Save +1

INT

8 (-1)

Save -1

WIS

11 (+0)

Save +0

CHA

9 (-1)

Save -1

Senses Darkvision 60 ft., Passive Perception 10

Languages Gnoll

CR 2

Actions

Multiattack. The gnoll makes two attacks, using Bone Whip or Bone Javelin in any combination, and it uses Incite Rampage if available.

Bone Whip. Melee Attack Roll: +5, reach 10 ft. Hit: 8 (2d4 + 3) Slashing damage.

Bone Javelin. Ranged Attack Roll: +5, range 30/120 ft. Hit: 7 (1d8 + 3) Piercing damage.

Incite Rampage (Recharge 5+). The gnoll targets another creature it can see within 60 feet of itself that has the Rampage Bonus Action. The target can take a Reaction to make one melee attack.

Bonus Actions

Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bone Whip attack.