Spring Eladrin
Medium Fey (elf), Chaotic NeutralAC 19 (natural armor)
HP 165 (22d8 + 66)
Speed 30 ft.
STR
14 (+2)
Save +2
DEX
16 (+3)
Save +3
CON
16 (+3)
Save +3
INT
18 (+4)
Save +4
WIS
11 (+0)
Save +0
CHA
18 (+4)
Save +4
Skills Deception +8, Persuasion +8
Resistances Psychic
Senses darkvision 60 ft., Passive Perception 10
Languages Common, Elvish, Sylvan
CR 10
Traits
Joyful Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Joyful Presence for 24 hours. Whenever the eladrin deals damage to the charmed creature, the charmed creature can repeat the saving throw, ending the effect on itself on a success.
Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The eladrin makes two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting.
Longsword. 6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands, plus 22 (5d8) psychic damage.
Longbow. 7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 22 (5d8) psychic damage.
Bonus Actions
Fey Step (Recharge 4+). The eladrin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.