Tortle
Medium Humanoid, AnyAC 17 (natural armor)
HP 22 (4d8 + 4)
Speed 30 ft.
STR
15 (+2)
Save +2
DEX
10 (+0)
Save +0
CON
12 (+1)
Save +1
INT
11 (+0)
Save +0
WIS
13 (+1)
Save +1
CHA
12 (+1)
Save +1
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Aquan, Common
CR 1/4
Traits
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Claw. 4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Spear. 4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands in melee.
Light Crossbow. 2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.