Bandit Deceiver

Small or Medium Humanoid, Neutral
MM'24

AC 16

HP 130 (20d8 + 40)

Speed 30 ft.

STR

8 (-1)

Save -1

DEX

16 (+3)

Save +6

CON

14 (+2)

Save +2

INT

17 (+3)

Save +6

WIS

12 (+1)

Save +1

CHA

16 (+3)

Save +3

Saving Throws DEX +6, INT +6

Skills Acrobatics +6, Perception +4, Stealth +9

Senses Passive Perception 14

Languages Common, Thieves' cant

CR 7

Actions

Multiattack. The bandit makes three Dagger attacks.

Dagger. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 8 (2d4 + 3) Piercing damage plus 10 (3d6) Poison damage.

Blinding Flash (Recharge 4+). con 14, each creature in a 10-foot-radius Sphere centered on a point the bandit can see within 120 feet. Failure: 13 (3d6 + 3) Radiant damage, and the target has the Blinded condition until the start of the bandit's next turn. Success: Half damage only.