Bandit Deceiver
Small or Medium Humanoid, NeutralAC 16
HP 130 (20d8 + 40)
Speed 30 ft.
STR
8 (-1)
Save -1
DEX
16 (+3)
Save +6
CON
14 (+2)
Save +2
INT
17 (+3)
Save +6
WIS
12 (+1)
Save +1
CHA
16 (+3)
Save +3
Saving Throws DEX +6, INT +6
Skills Acrobatics +6, Perception +4, Stealth +9
Senses Passive Perception 14
Languages Common, Thieves' cant
CR 7
Actions
Multiattack. The bandit makes three Dagger attacks.
Dagger. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 8 (2d4 + 3) Piercing damage plus 10 (3d6) Poison damage.
Blinding Flash (Recharge 4+). con 14, each creature in a 10-foot-radius Sphere centered on a point the bandit can see within 120 feet. Failure: 13 (3d6 + 3) Radiant damage, and the target has the Blinded condition until the start of the bandit's next turn. Success: Half damage only.