Octopus

Small Beast, Unaligned
MM'24

AC 12

HP 3 (1d6)

Speed 5 ft., swim 30 ft.

STR

4 (-3)

Save -3

DEX

15 (+2)

Save +2

CON

11 (+0)

Save +0

INT

3 (-4)

Save -4

WIS

10 (+0)

Save +0

CHA

4 (-3)

Save -3

Skills Perception +2, Stealth +6

Senses Darkvision 30 ft., Passive Perception 12

CR 0

Traits

Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.

Reactions

Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.