Spirit Naga

Large Fiend, Chaotic Evil
MM'24

AC 17

HP 135 (18d10 + 36)

Speed 40 ft.

STR

18 (+4)

Save +4

DEX

17 (+3)

Save +6

CON

14 (+2)

Save +5

INT

16 (+3)

Save +3

WIS

15 (+2)

Save +5

CHA

16 (+3)

Save +6

Saving Throws DEX +6, CON +5, WIS +5, CHA +6

Immunities Poison

Condition Immunities Charmed, Poisoned

Senses Darkvision 60 ft., Passive Perception 12

Languages Abyssal, Common

CR 8

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.