Spirit Naga
Large Fiend, Chaotic EvilAC 17
HP 135 (18d10 + 36)
Speed 40 ft.
STR
18 (+4)
Save +4
DEX
17 (+3)
Save +6
CON
14 (+2)
Save +5
INT
16 (+3)
Save +3
WIS
15 (+2)
Save +5
CHA
16 (+3)
Save +6
Saving Throws DEX +6, CON +5, WIS +5, CHA +6
Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Common
CR 8
Traits
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.