Sentinel Marshal
Small or Medium Humanoid (Human), Lawful NeutralAC 16
HP 110 (20d8 + 20)
Speed 30 ft.
STR
18 (+4)
Save +4
DEX
19 (+4)
Save +7
CON
12 (+1)
Save +4
INT
11 (+0)
Save +0
WIS
15 (+2)
Save +2
CHA
10 (+0)
Save +0
Saving Throws DEX +7, CON +4
Skills Athletics +7, Insight +5, Perception +8
Senses Passive Perception 18
Languages Common plus two other languages
CR 6
Actions
Multiattack. The marshal makes three attacks, using Longsword or Pistol in any combination.
Longsword. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage, and the target has Disadvantage on the next attack roll it makes before the start of the marshal's next turn.
Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
Reactions
Shield (3/Day). The marshal casts Shield in response to the spell's trigger, using Wisdom as the spellcasting ability.