Sentinel Marshal

Small or Medium Humanoid (Human), Lawful Neutral
EFA

AC 16

HP 110 (20d8 + 20)

Speed 30 ft.

STR

18 (+4)

Save +4

DEX

19 (+4)

Save +7

CON

12 (+1)

Save +4

INT

11 (+0)

Save +0

WIS

15 (+2)

Save +2

CHA

10 (+0)

Save +0

Saving Throws DEX +7, CON +4

Skills Athletics +7, Insight +5, Perception +8

Senses Passive Perception 18

Languages Common plus two other languages

CR 6

Actions

Multiattack. The marshal makes three attacks, using Longsword or Pistol in any combination.

Longsword. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage, and the target has Disadvantage on the next attack roll it makes before the start of the marshal's next turn.

Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

Reactions

Shield (3/Day). The marshal casts Shield in response to the spell's trigger, using Wisdom as the spellcasting ability.