Flameskull
Tiny Undead, Neutral EvilAC 13
HP 40 (9d4 + 18)
Speed 5 ft., fly 40 ft. (hover), (hover)
STR
1 (-5)
Save -5
DEX
17 (+3)
Save +3
CON
14 (+2)
Save +2
INT
16 (+3)
Save +3
WIS
10 (+0)
Save +0
CHA
11 (+0)
Save +0
Skills Arcana +5, Perception +2
Immunities Fire; Necrotic; Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 12
Languages Common plus two other languages
CR 4
Traits
Illumination. The flameskull sheds Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.
Magic Resistance. The flameskull has Advantage on saving throws against spells and other magical effects.
Undead Restoration. If the flameskull is destroyed, it regains all its Hit Points in 1 hour unless Holy Water is sprinkled on its remains or the Dispel Evil and Good spell is cast on them.
Actions
Multiattack. The flameskull makes two Fire Ray attacks.
Fire Ray. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 13 (3d6 + 3) Fire damage.