Flameskull

Tiny Undead, Neutral Evil
MM'24

AC 13

HP 40 (9d4 + 18)

Speed 5 ft., fly 40 ft. (hover), (hover)

STR

1 (-5)

Save -5

DEX

17 (+3)

Save +3

CON

14 (+2)

Save +2

INT

16 (+3)

Save +3

WIS

10 (+0)

Save +0

CHA

11 (+0)

Save +0

Skills Arcana +5, Perception +2

Immunities Fire; Necrotic; Poison

Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Prone

Senses Darkvision 60 ft., Passive Perception 12

Languages Common plus two other languages

CR 4

Traits

Illumination. The flameskull sheds Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.

Magic Resistance. The flameskull has Advantage on saving throws against spells and other magical effects.

Undead Restoration. If the flameskull is destroyed, it regains all its Hit Points in 1 hour unless Holy Water is sprinkled on its remains or the Dispel Evil and Good spell is cast on them.

Actions

Multiattack. The flameskull makes two Fire Ray attacks.

Fire Ray. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 13 (3d6 + 3) Fire damage.