Ghallanda Troubleshooter
Small Humanoid (Halfling), NeutralAC 14
HP 78 (12d6 + 36)
Speed 30 ft.
STR
10 (+0)
Save +0
DEX
16 (+3)
Save +5
CON
17 (+3)
Save +5
INT
13 (+1)
Save +1
WIS
14 (+2)
Save +4
CHA
17 (+3)
Save +5
Saving Throws DEX +5, CON +5, WIS +4, CHA +5
Skills Insight +4, Perception +4, Stealth +5
Condition Immunities Frightened
Senses Passive Perception 14
Languages Common, Halfling
CR 3
Traits
Hustle. The troubleshooter can move through the space of any creature that is of a larger size, but it can't stop there.
Actions
Multiattack. The troubleshooter makes two Poisoned Dagger attacks.
Poisoned Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage, and the target has the Poisoned condition until the start of the troubleshooter's next turn.
Spellcasting. The troubleshooter casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): 1/Day Each: Sleep, Unseen Servant.
Bonus Actions
Nimble Escape. The troubleshooter takes the Disengage or Hide action.