Tough

Small or Medium Humanoid, Neutral
MM'24

AC 12

HP 32 (5d8 + 10)

Speed 30 ft.

STR

15 (+2)

Save +2

DEX

12 (+1)

Save +1

CON

14 (+2)

Save +2

INT

10 (+0)

Save +0

WIS

10 (+0)

Save +0

CHA

11 (+0)

Save +0

Senses Passive Perception 10

Languages Common

CR 1/2

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.