Emerald Claw Commander
Small or Medium Humanoid, Lawful EvilAC 20
HP 78 (12d8 + 24)
Speed 30 ft.
STR
18 (+4)
Save +4
DEX
11 (+0)
Save +0
CON
15 (+2)
Save +4
INT
15 (+2)
Save +2
WIS
12 (+1)
Save +3
CHA
14 (+2)
Save +2
Saving Throws CON +4, WIS +3
Skills Athletics +6, Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarvish
CR 4
Traits
Aura of Authority. While in a 30-foot Emanation originating from the commander, the commander and its allies have Advantage on attack rolls and saving throws, provided the commander doesn't have the Incapacitated condition.
Actions
Multiattack. The commander makes two attacks, using Flail or Javelin in any combination.
Flail. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage—plus 7 (2d6) Necrotic damage if the commander is Bloodied—and the target has Disadvantage on its next attack roll before the start of the commander's next turn.
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 7 (1d6 + 4) Piercing damage—plus 7 (2d6) Necrotic damage if the commander is Bloodied.