Emerald Claw Commander

Small or Medium Humanoid, Lawful Evil
EFA

AC 20

HP 78 (12d8 + 24)

Speed 30 ft.

STR

18 (+4)

Save +4

DEX

11 (+0)

Save +0

CON

15 (+2)

Save +4

INT

15 (+2)

Save +2

WIS

12 (+1)

Save +3

CHA

14 (+2)

Save +2

Saving Throws CON +4, WIS +3

Skills Athletics +6, Intimidation +4, Perception +3

Senses Passive Perception 13

Languages Common, Dwarvish

CR 4

Traits

Aura of Authority. While in a 30-foot Emanation originating from the commander, the commander and its allies have Advantage on attack rolls and saving throws, provided the commander doesn't have the Incapacitated condition.

Actions

Multiattack. The commander makes two attacks, using Flail or Javelin in any combination.

Flail. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage—plus 7 (2d6) Necrotic damage if the commander is Bloodied—and the target has Disadvantage on its next attack roll before the start of the commander's next turn.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 7 (1d6 + 4) Piercing damage—plus 7 (2d6) Necrotic damage if the commander is Bloodied.