Dire Worg

Huge Fey, Neutral Evil
MM'24

AC 16

HP 147 (14d12 + 56)

Speed 50 ft.

STR

22 (+6)

Save +6

DEX

14 (+2)

Save +6

CON

18 (+4)

Save +4

INT

7 (-2)

Save -2

WIS

16 (+3)

Save +7

CHA

8 (-1)

Save -1

Saving Throws DEX +6, WIS +7

Skills Perception +11

Senses Darkvision 120 ft., Passive Perception 21

Languages Goblin, Sylvan, Worg

CR 10

Traits

Magic Resistance. The worg has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The worg makes three Bite attacks.

Bite. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the worg's next turn. While Poisoned, the target can't regain Hit Points.

Dreadful Howl (Recharge 5+). wis 16, each creature within 30 feet that isn't a worg. Failure: 36 (8d8) Psychic damage, and the target has the Frightened condition until the start of the worg's next turn. Success: Half damage only.

Bonus Actions

Warp Step. The worg teleports, along with a willing creature of its choice within 5 feet of it, up to 30 feet to an unoccupied space it can see.