Bandit Captain
Small or Medium Humanoid, NeutralAC 15
HP 52 (8d8 + 16)
Speed 30 ft.
STR
15 (+2)
Save +4
DEX
16 (+3)
Save +5
CON
14 (+2)
Save +2
INT
14 (+2)
Save +2
WIS
11 (+0)
Save +2
CHA
14 (+2)
Save +2
Saving Throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common, Thieves' cant
CR 2
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.