Bandit Captain

Small or Medium Humanoid, Neutral
MM'24

AC 15

HP 52 (8d8 + 16)

Speed 30 ft.

STR

15 (+2)

Save +4

DEX

16 (+3)

Save +5

CON

14 (+2)

Save +2

INT

14 (+2)

Save +2

WIS

11 (+0)

Save +2

CHA

14 (+2)

Save +2

Saving Throws STR +4, DEX +5, WIS +2

Skills Athletics +4, Deception +4

Senses Passive Perception 10

Languages Common, Thieves' cant

CR 2

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.