Graveyard Revenant

Huge Undead, Neutral
MM'24

AC 14

HP 161 (14d12 + 70)

Speed 40 ft.

STR

20 (+5)

Save +8

DEX

14 (+2)

Save +2

CON

20 (+5)

Save +8

INT

13 (+1)

Save +1

WIS

16 (+3)

Save +6

CHA

18 (+4)

Save +7

Saving Throws STR +8, CON +8, WIS +6, CHA +7

Resistances Necrotic; Psychic

Immunities Poison

Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious

Senses Darkvision 120 ft., Passive Perception 13

Languages Common plus two other languages

CR 7

Traits

Undead Restoration. If the revenant dies, it revives 24 hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another group of corpses elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.

Actions

Multiattack. The revenant makes two Suffocate attacks.

Suffocate. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape 15). Until the grapple ends, the target is suffocating. The revenant can have up to two targets Grappled in this way at a time.

Haunting Glare (Recharge 5+). wis 15, each creature in a 30-foot Emanation originating from the revenant. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.