Ghast Gravecaller
Medium Undead, Chaotic EvilAC 16
HP 97 (15d8 + 30)
Speed 30 ft.
STR
16 (+3)
Save +3
DEX
17 (+3)
Save +3
CON
14 (+2)
Save +5
INT
18 (+4)
Save +4
WIS
14 (+2)
Save +5
CHA
8 (-1)
Save -1
Saving Throws CON +5, WIS +5
Immunities Necrotic; Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Abyssal, Common
CR 6
Traits
Stench. con 13, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.
Actions
Multiattack. The ghast makes two Horrific Necrosis attacks. It can replace one attack with a Claw attack.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (3d6 + 3) Slashing damage. If the target isn't an Undead, it has the Paralyzed condition until the end of its next turn.
Horrific Necrosis. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 120 ft. Hit: 15 (2d10 + 4) Necrotic damage, and the target has the Frightened condition until the end of its next turn.