Ghast Gravecaller

Medium Undead, Chaotic Evil
MM'24

AC 16

HP 97 (15d8 + 30)

Speed 30 ft.

STR

16 (+3)

Save +3

DEX

17 (+3)

Save +3

CON

14 (+2)

Save +5

INT

18 (+4)

Save +4

WIS

14 (+2)

Save +5

CHA

8 (-1)

Save -1

Saving Throws CON +5, WIS +5

Immunities Necrotic; Poison

Condition Immunities Charmed, Exhaustion, Poisoned

Senses Darkvision 120 ft., Passive Perception 12

Languages Abyssal, Common

CR 6

Traits

Stench. con 13, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Multiattack. The ghast makes two Horrific Necrosis attacks. It can replace one attack with a Claw attack.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (3d6 + 3) Slashing damage. If the target isn't an Undead, it has the Paralyzed condition until the end of its next turn.

Horrific Necrosis. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 120 ft. Hit: 15 (2d10 + 4) Necrotic damage, and the target has the Frightened condition until the end of its next turn.