Lorwyn Giant

Huge Giant, Chaotic Neutral
LFL

Wandering Being of Majesty

Habitat Planar (Feywild) — Treasure Arcana

The giants of the realm of Lorwyn-Shadowmoor are wise, ancient beings wandering their homeland in search of wondrous things or simply a place to rest. They are deeply in tune with nature but care little for the smaller denizens around them. At best, this makes a giant aloof and disinterested in the squabbles of boggarts, kithkin, elves, and others. At worst, giants might be wrathful toward smaller folk, seeing them as invasive pests to be squashed.
When a giant in the realm of Lorwyn-Shadowmoor sleeps, it often has vivid, dramatic dreams. Giants see their dreams as powerful augurs or important messages that border on divine inspiration. These giants mark their resting spots with enormous stone archways to ensure their respites go uninterrupted.
Smart adventurers avoid these archways for fear of evoking the sleeping giant's ire. Treasure hunters might search for the archways in hopes of finding the place abandoned but still stocked with a giant's valuable relics. Such treasure hunters do well to tread carefully, for when angered, these giants can unleash the might of mountains and crush foes with the force of an avalanche.

In Lorwyn, giants are curious colossi who roam vast plains, bathe in salty lagoons, and nap against mountains. They sometimes lend their brawn to smaller species who have something interesting to offer in return.

AC 13

Initiative +1 (11)

HP 115 (11d12 + 44)

Speed 40 ft.

STR

21 (+5)

Save +5

DEX

13 (+1)

Save +1

CON

18 (+4)

Save +7

INT

9 (-1)

Save -1

WIS

16 (+3)

Save +6

CHA

8 (-1)

Save -1

Saving Throws CON +7, WIS +6

Senses Passive Perception 13

Languages Common, Giant

CR 6

Actions

Multiattack. The giant makes two attacks, using Stone Sword or Boulder in any combination.

Stone Sword. Melee Attack Roll: +8, reach 15 ft. Hit: 21 (3d10 + 5) Slashing damage.

Boulder. Ranged Attack Roll: +8, range 60/240 ft. Hit: 14 (2d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Bonus Actions

Name Sleep (Recharge 5+). The giant falls into a deep, restorative slumber. The giant gains 20 Temporary Hit Points and has the Unconscious condition until it takes damage or the end of its next turn. The giant has Advantage on ability checks and saving throws for 1 minute.