Zombie Plague Spreader
Medium Undead, Neutral EvilAC 10
HP 78 (12d8 + 24)
Speed 30 ft.
STR
16 (+3)
Save +3
DEX
10 (+0)
Save +0
CON
15 (+2)
Save +2
INT
3 (-4)
Save -4
WIS
5 (-3)
Save -3
CHA
5 (-3)
Save -3
Resistances Necrotic
Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 7
Languages understands Common plus one other language but can't speak
CR 4
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Viral Aura. con 12, any creature that starts its turn in a 10-foot Emanation originating from the zombie. Failure: The target has the Poisoned condition until the start of its next turn. While Poisoned, the target can't regain Hit Points. Success: The creature is immune to this zombie's Viral Aura for 24 hours.
Actions
Multiattack. The zombie makes two Slam attacks.
Slam. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 9 (2d8) Necrotic damage.
Virulent Miasma (1/Day). con 12, each creature in a 30-foot Emanation originating from the zombie. Failure: 14 (4d6) Poison damage. Success: Half damage. Failure or Success: If this damage reduces the target to 0 Hit Points, it dies and rises 1 minute later as a Zombie.