Cultist of Bhaal

Medium or Small Humanoid, Neutral Evil
FRA

Wicked Zealots of the Dead Three

Habitat Urban — Treasure Individual, Relics

The adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired wicked cults that follow their paths of tyranny, murder, and necromancy.
More than any other gods, the Dead Three directly influence Faerûn—and particularly the city of Baldur's Gate—in malign ways. Cultists who receive orders from their patron god directly are often the most ambitious and most dangerous.

Cultists of Bhaal revel in bloodshed. They enjoy the act of murder, particularly when they can use inventive methods that instill fear among witnesses. Cultists of Bhaal sometimes form cabals of assassins or mercenaries, but they perform their brutal slaughter for the perverse love of bloodshed and honor to their sinister god rather than for financial recompense. These cunning serial killers and mass murderers remain a step ahead of investigators, at least until the cultists' zealous bloodlust overwhelms their senses.

AC 16

Initiative +7 (17)

HP 144 (17d8 + 68)

Speed 30 ft.

STR

13 (+1)

Save +1

DEX

19 (+4)

Save +4

CON

18 (+4)

Save +4

INT

15 (+2)

Save +2

WIS

17 (+3)

Save +3

CHA

14 (+2)

Save +2

Skills Perception +6, Stealth +7

Gear Holy Symbol, Studded Leather Armor

Senses Darkvision 60 ft., Passive Perception 16

Languages Common

CR 7

Traits

Blood-Soaked Resolve. While Bloodied, the cultist has Advantage on saving throws.

Actions

Multiattack. The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of Spellcasting.

Cursed Blade. Melee or Ranged Attack Roll: +7 (with Advantage if the target doesn't have all its Hit Points), reach 5 ft. or range 20/80 ft. Hit: 14 (3d6 + 4) Slashing damage. Hit or Miss: The blade magically returns to the cultist's hand immediately after a ranged attack.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14): 2/Day: Mind Spike. 1/Day Each: Dimension Door, Mislead.