Zlan

Huge Undead (Wizard), Chaotic Evil
FRA

Scheming Lich in a Monstrous, Frozen Form

Zlan is a horrid, icy amalgamation of the seven liches who created the Artifact Crenshinibon, better known as the Crystal Shard. Zlan Clervish was one of those seven liches, and that lich's will predominates in the fused entity. All seven bodies are frozen together with ice and black crystal called chardalyn, fragments of the shattered Crystal Shard.
Zlan has leveraged its connection with the shattered Artifact to psychically infest chardalyn, using the crystalline material to observe enemies and warp minds.

Zlan Liches

NameHistory
Argent BlackEmerged from the Negative Plane, fed on hate and darkness
FetchigrolAbused authority as a spiritual leader to trade souls for power
First Grandfather WuUnleashed a magical contagion that killed a world of billions
Solmé of GharrDevoured the souls of children to occupy their bodies
Vaeristhelph RexSeized power as a wizard-king, traded his throne for lichdom
Vlad Xil HaervenWallowed in greed and traded lives for wealth
Zlan ClervishCurrently in control, aims to expose hidden horrors and ruins beneath Icewind Dale

History. Seven powerful liches from other worlds came together to create the Crystal Shard millennia ago. Although the liches were jealous and suspicious of each other, their combined power was sufficient to create the sentient Artifact. The Crystal Shard absorbed its creators' minds, which resonated within the crystal of the Crystal Shard thereafter. When the Crystal Shard was destroyed, its fragments, called chardalyn, still echoed with its creators' malevolent minds. Fragments of ice and chardalyn drew together around the remains of the seven liches, creating an amalgamated form.
Zlan is the foremost mind among the liches and controls the body. The other liches rage and scheme about being subsidiary to someone they once considered both a rival and an equal. The Zlan Liches table gives a brief description of each component.
Using Zlan. Zlan is an unsettling monstrosity of ice, black crystal, and alien dead. The characters should see Zlan long before they confront him, crawling across the icy wastes in pursuit of some mysterious goal. Tales of Zlan's bizarre power and unsettling psychic influence should reach the characters, making Zlan seem like a terrible, eldritch entity.
Zlan's eerie connection to chardalyn allows him to spread his mental influence to the characters' friends and enemies alike, and perhaps even to the characters themselves. You can use chardalyn's psychic resonance to give the characters brief, confusing glimpses of Zlan's plans to propel the plot.
Personality. Zlan has an affinity for enchantment and corrupting minds. During the time he was working to create the Crystal Shard, Zlan was a devotee of a god of darkness, confusion, and pain. Zlan likes to subtly twist minds to confusion and paranoia and doesn't take direct action when an oblique or hidden action will suffice. Its plans always contain fallbacks and contingencies. One of these contingencies—one the other liches who constitute its new form failed to foresee—was to assume control of the other liches if Crystal Shard was destroyed and created the multi-lich entity.
Zlan schemes about how to restore and control Crystal Shard's power through the accumulation of chardalyn from across Icewind Dale. Zlan's affinity with chardalyn allows it to access information across the region and use chardalyn to corrupt those who could prove useful.
Zlan's current plan is to heat Icewind Dale from below, warming the Underdark to melt its ice and release aberrant terrors from frozen stasis. This melting also exposes ancient sites containing power Zlan needs to enforce its wicked will on the region.

AC 18

Initiative +7 (17)

HP 199 (19d12 + 76)

Speed 30 ft.

STR

20 (+5)

Save +5

DEX

12 (+1)

Save +1

CON

19 (+4)

Save +4

INT

21 (+5)

Save +5

WIS

18 (+4)

Save +4

CHA

14 (+2)

Save +2

Skills Arcana +17, History +11, Perception +10

Resistances Lightning, Necrotic

Immunities Cold, Poison

Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses Truesight 120 ft., Passive Perception 20

Languages All

CR 18

Traits

Chardalyn Sense. Zlan senses the emotions of anyone touching a piece of chardalyn within 100 miles of itself.

Legendary Resistance (3/Day). If Zlan fails a saving throw, it can choose to succeed instead.

Magic Resistance. Zlan has Advantage on saving throws against spells and other magical effects.

Next of the Seven (6/Year). If Zlan dies within 100 miles of a piece of chardalyn at least 4 inches long, it re-forms from that piece of chardalyn in 1d10 days, regaining all its Hit Points. The new body appears in the unoccupied space nearest to the piece of chardalyn, and another lich's mind in the body seizes psychic control of the body.

Actions

Multiattack. Zlan makes three attacks, using Slam or Bewildering Bolt in any combination. It can replace two attacks with a use of Spellcasting.

Slam. Melee Attack Roll: +11, reach 10 ft. Hit: 12 (3d4 + 5) Bludgeoning damage plus 22 (4d10) Necrotic damage.

Bewildering Bolt. Ranged Attack Roll: +11, range 120 ft. Hit: 27 (4d10 + 5) Psychic damage, and the target has the Charmed condition until the end of its next turn.

Spellcasting. Zlan casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 19): At Will: Detect Magic, Detect Thoughts, Dispel Magic, Mage Hand, Message. 2/Day Each: Dimension Door, Fly, Scrying. 1/Day Each: Befuddlement, Disintegrate.

Reactions

Counterspell. Zlan casts Counterspell in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature's turn, Zlan can expend a use to take one of the following actions. Zlan regains all expended uses at the start of each of its turns.

Retaliation. Zlan makes one Slam or Bewildering Bolt attack.

Stoke Paranoia. Wisdom Saving Throw: DC 19, one creature Zlan can see within 30 feet (with Disadvantage if the target is holding or wearing chardalyn). Failure: 27 (6d8) Psychic damage and the target has the Charmed condition for 1 minute or until Zlan dies. While Charmed, the target doesn't act as an ally to any creature. Success: Half damage only. Failure or Success: Zlan can't take this action again until the start of its next turn.