Knight

Small or Medium Humanoid, Neutral
MM'24

AC 18

HP 52 (8d8 + 16)

Speed 30 ft.

STR

16 (+3)

Save +3

DEX

11 (+0)

Save +0

CON

14 (+2)

Save +4

INT

11 (+0)

Save +0

WIS

11 (+0)

Save +2

CHA

15 (+2)

Save +2

Saving Throws CON +4, WIS +2

Condition Immunities Frightened

Senses Passive Perception 10

Languages Common plus one other language

CR 3

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.