Ramya Vasavadan

Medium Undead, Chaotic Evil
RHW

AC 18

HP 190 (20d8 + 100)

Speed 30 ft.

STR

14 (+2)

Save +7

DEX

20 (+5)

Save +5

CON

20 (+5)

Save +5

INT

12 (+1)

Save +1

WIS

16 (+3)

Save +8

CHA

18 (+4)

Save +4

Saving Throws STR +7, WIS +8

Skills Perception +8, Persuasion +9

Immunities Necrotic; Poison

Condition Immunities Exhaustion, Frightened, Poisoned

Senses Darkvision 120 ft., Passive Perception 18

Languages Abyssal, Common

CR 15

Traits

Darklord Restoration. If Ramya dies, her body dissolves into mist, and she gains a new body in 1d10 weeks, reviving with all her Hit Points somewhere in Kalakeri.

Legendary Resistance (3/Day, or 4/Day in Domain). If Ramya fails a saving throw, she can choose to succeed instead.

Magic Resistance. Ramya has Advantage on saving throws against spells and other magical effects.

Marshal Undead. Undead creatures of Ramya's choice (excluding herself) in a 60-foot Emanation originating from her have Advantage on attack rolls and saving throws. She can't use this trait if she has the Incapacitated condition.

Actions

Multiattack. Ramya makes three Dread Blade attacks.

Dread Blade. Melee Attack Roll: +10, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 9 (2d8) Necrotic damage.

Vengeful Fire (Recharge 5+). dex 17, each creature in a 20-foot-radius Sphere centered on a point Ramya can see within 120 feet. Failure: 28 (8d6) Fire damage plus 28 (8d6) Necrotic damage. Success: Half damage.

Reactions

Parry. Trigger: Ramya is hit by a melee attack roll while holding a weapon. Response: Ramya adds 5 to her AC against that attack, possibly causing it to miss.

Legendary Actions

Lunge. Ramya moves up to half her Speed and makes one Dread Blade attack.

Words of Silence. con 17, one creature Ramya can see within 120 feet. Failure: 21 (6d6) Psychic damage, and the target is cursed until the end of its next turn. Until the curse ends, the target can't speak or cast spells with a Verbal component. Success: Half damage only.