Noggle Wild Mage

Small Fey, Chaotic Neutral
LFL

Donkey-Like Lovers of Chaos

Habitat Planar (Feywild) — Treasure Individual

Noggles are bipedal, donkey-like Fey that delight in thievery and mischief. They enjoy stealing from other creatures not out of necessity, but out of principle. This principle can be summarized by a common Sylvan expression that roughly translates to "that's mine!" Noggles are found only in Shadowmoor, where they roam and cause chaos.

Some noggles have a powerful connection to the strange magic that suffuses the realm of Lorwyn-Shadowmoor. Such wild mages exist on the peripheries of noggle society as pariahs and vagabonds. Their innate magic becomes strongest when they are most desperate, such as in the heat of battle.

AC 13

Initiative +3 (13)

HP 22 (4d6 + 8)

Speed 30 ft.

STR

11 (+0)

Save +0

DEX

16 (+3)

Save +3

CON

14 (+2)

Save +2

INT

10 (+0)

Save +0

WIS

12 (+1)

Save +1

CHA

17 (+3)

Save +3

Senses Darkvision 60 ft., Passive Perception 11

Languages Common, Sylvan

CR 1

Traits

Bloodied Wild Magic. While Bloodied, the noggle has a Fly Speed of 30 feet and it can choose for any damage it deals to be Force damage.

Actions

Multiattack. The noggle makes two attacks, using Noggling Stick or Befuddling Ray in any combination.

Noggling Stick. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage plus 2 (1d4) Psychic damage.

Befuddling Ray. Ranged Attack Roll: +5, range 60 ft. Hit: 6 (1d6 + 3) Psychic damage, and the target subtracts 1d4 from the next saving throw it makes before the end of the noggle's next turn.