Noggle Wild Mage
Small Fey, Chaotic NeutralDonkey-Like Lovers of Chaos
Habitat Planar (Feywild) — Treasure Individual
Noggles are bipedal, donkey-like Fey that delight in thievery and mischief. They enjoy stealing from other creatures not out of necessity, but out of principle. This principle can be summarized by a common Sylvan expression that roughly translates to "that's mine!" Noggles are found only in Shadowmoor, where they roam and cause chaos.
Some noggles have a powerful connection to the strange magic that suffuses the realm of Lorwyn-Shadowmoor. Such wild mages exist on the peripheries of noggle society as pariahs and vagabonds. Their innate magic becomes strongest when they are most desperate, such as in the heat of battle.
AC 13
Initiative +3 (13)
HP 22 (4d6 + 8)
Speed 30 ft.
STR
11 (+0)
Save +0
DEX
16 (+3)
Save +3
CON
14 (+2)
Save +2
INT
10 (+0)
Save +0
WIS
12 (+1)
Save +1
CHA
17 (+3)
Save +3
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Sylvan
CR 1
Traits
Bloodied Wild Magic. While Bloodied, the noggle has a Fly Speed of 30 feet and it can choose for any damage it deals to be Force damage.
Actions
Multiattack. The noggle makes two attacks, using Noggling Stick or Befuddling Ray in any combination.
Noggling Stick. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage plus 2 (1d4) Psychic damage.
Befuddling Ray. Ranged Attack Roll: +5, range 60 ft. Hit: 6 (1d6 + 3) Psychic damage, and the target subtracts 1d4 from the next saving throw it makes before the end of the noggle's next turn.