Steel Predator

Large Construct, Lawful Neutral
MPMM

AC 20 (natural armor)

HP 207 (18d10 + 108)

Speed 40 ft.

STR

24 (+7)

Save +7

DEX

17 (+3)

Save +3

CON

22 (+6)

Save +6

INT

4 (-3)

Save -3

WIS

14 (+2)

Save +2

CHA

6 (-2)

Save -2

Skills Perception +7, Stealth +8, Survival +7

Resistances Cold; Lightning; Necrotic; Thunder

Immunities Poison; Psychic; (from nonmagical attacks)

Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned

Senses blindsight 30 ft., darkvision 60 ft., Passive Perception 17

Languages understands Modron and the language of its owner but can't speak

CR 16

Traits

Magic Resistance. The steel predator has advantage on saving throws against spells and other magical effects.

Unusual Nature. The steel predator doesn't require air, food, drink, or sleep.

Actions

Multiattack. The steel predator makes one Bite attack and two Claw attacks.

Bite. 12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) lightning damage.

Claw. 12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) force damage.

Stunning Roar (Recharge 5+). The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a 19 Constitution saving throw. On a failed save, a creature takes 33 (6d10) thunder damage, drops everything it's holding, and is stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't stunned.