Umbragen Shadow Walker
Medium Humanoid (Elf), NeutralAC 14
HP 162 (25d8 + 50)
Speed 30 ft.
STR
12 (+1)
Save +1
DEX
19 (+4)
Save +8
CON
14 (+2)
Save +2
INT
13 (+1)
Save +1
WIS
15 (+2)
Save +6
CHA
20 (+5)
Save +5
Saving Throws DEX +8, WIS +6
Skills Arcana +5, Perception +6, Stealth +8
Vulnerabilities Radiant
Senses Darkvision 120 ft., Passive Perception 16
Languages Common, Elvish, Undercommon
CR 9
Traits
Fey Ancestry. Magic can't put the shadow walker to sleep.
Sunlight Sensitivity. While in sunlight, the shadow walker has Disadvantage on ability checks and attack rolls.
Actions
Multiattack. The shadow walker makes three Gloom Burst attacks and uses Shadow Cowl.
Gloom Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 120 ft. Hit: 14 (2d8 + 5) Psychic damage.
Shadow Cowl. Wisdom Saving Throw: DC 17, one creature the shadow walker can see within 120 feet. Failure: 14 (4d6) Necrotic damage, and the target has the Blinded condition until the start of the shadow walker's next turn.
Spellcasting. The shadow walker casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): At Will: Dancing Lights, Darkness, Minor Illusion.