Merrow
Large Monstrosity, Chaotic EvilAC 13
HP 45 (6d10 + 12)
Speed 10 ft., swim 40 ft.
STR
18 (+4)
Save +4
DEX
15 (+2)
Save +2
CON
15 (+2)
Save +2
INT
8 (-1)
Save -1
WIS
10 (+0)
Save +0
CHA
9 (-1)
Save -1
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Primordial (Aquan)
CR 2
Traits
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.