Ghast

Medium Undead, Chaotic Evil
MM'24

AC 13

HP 36 (8d8)

Speed 30 ft.

STR

16 (+3)

Save +3

DEX

17 (+3)

Save +3

CON

10 (+0)

Save +0

INT

11 (+0)

Save +0

WIS

10 (+0)

Save +2

CHA

8 (-1)

Save -1

Saving Throws WIS +2

Resistances Necrotic

Immunities Poison

Condition Immunities Charmed, Exhaustion, Poisoned

Senses Darkvision 60 ft., Passive Perception 10

Languages Common

CR 2

Traits

Stench. con 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. con 10. Failure: The target has the Paralyzed condition until the end of its next turn.