Ghast
Medium Undead, Chaotic EvilAC 13
HP 36 (8d8)
Speed 30 ft.
STR
16 (+3)
Save +3
DEX
17 (+3)
Save +3
CON
10 (+0)
Save +0
INT
11 (+0)
Save +0
WIS
10 (+0)
Save +2
CHA
8 (-1)
Save -1
Saving Throws WIS +2
Resistances Necrotic
Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
CR 2
Traits
Stench. con 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. con 10. Failure: The target has the Paralyzed condition until the end of its next turn.