Vampire Nightbringer

Small or Medium Undead, Neutral Evil
MM'24

AC 16

HP 142 (19d8 + 57)

Speed 30 ft., fly 30 ft. (hover), (hover)

STR

16 (+3)

Save +3

DEX

18 (+4)

Save +7

CON

16 (+3)

Save +3

INT

13 (+1)

Save +1

WIS

14 (+2)

Save +5

CHA

15 (+2)

Save +2

Saving Throws DEX +7, WIS +5

Skills Perception +5, Stealth +7

Immunities Cold; Necrotic

Condition Immunities Charmed, Exhaustion, Frightened

Senses Darkvision 120 ft., Passive Perception 15

Languages Common plus one other language

CR 8

Traits

Sunlight Hypersensitivity. The vampire takes 10 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Actions

Multiattack. The vampire makes one Bite attack and one Shadow Strike attack.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 10 (3d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.

Shadow Strike. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage plus 14 (4d6) Cold damage.

Bonus Actions

Shadow Stealth. While in Dim Light or Darkness, the vampire takes the Hide action.