Poltergeist
Small or Medium Undead, Chaotic NeutralAC 12
HP 22 (5d8)
Speed 5 ft., fly 50 ft. (hover), (hover)
STR
1 (-5)
Save -5
DEX
14 (+2)
Save +2
CON
11 (+0)
Save +0
INT
10 (+0)
Save +0
WIS
10 (+0)
Save +0
CHA
14 (+2)
Save +2
Resistances Acid; Bludgeoning; Cold; Fire; Lightning; Piercing; Slashing; Thunder
Immunities Necrotic; Poison
Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft., Passive Perception 10
Languages Common plus one other language
CR 2
Traits
Incorporeal Movement. The poltergeist can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Multiattack. The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.
Object Slam. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30 ft. Hit: 7 (2d4 + 2) Bludgeoning damage.
Telekinetic Thrust. str 12, one creature the poltergeist can see within 30 feet. Failure: 9 (2d6 + 2) Force damage, and the target is pushed up to 30 feet straight away from the poltergeist.
Bonus Actions
Vanish. The poltergeist gives itself the Invisible condition or ends that condition on itself.