Deathlock Mastermind
Medium Undead (warlock), Neutral EvilAC 13
HP 110 (20d8 + 20)
Speed 30 ft.
STR
11 (+0)
Save +0
DEX
16 (+3)
Save +3
CON
12 (+1)
Save +1
INT
15 (+2)
Save +5
WIS
12 (+1)
Save +1
CHA
17 (+3)
Save +6
Saving Throws INT +5, CHA +6
Skills Arcana +5, History +5, Perception +4
Resistances Necrotic; Bludgeoning, Piercing, Slashing (from nonmagical attacks that aren't silvered)
Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses darkvision 120 ft., Passive Perception 14
Languages the languages it knew in life
CR 8
Traits
Devil's Sight. Magical darkness doesn't impede the deathlock's darkvision.
Turn Resistance. The deathlock has advantage on saving throws against any effect that turns Undead.
Unusual Nature. The deathlock doesn't require air, food, drink, or sleep.
Actions
Multiattack. The deathlock makes two Deathly Claw or Grave Bolt attacks.
Deathly Claw. 6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage).
Grave Bolt. 6 to hit, range 120 ft., one target. Hit: 13 (3d8) necrotic damage. If the target is Large or smaller, it must succeed on a 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.