Deathlock Mastermind

Medium Undead (warlock), Neutral Evil
MPMM

AC 13

HP 110 (20d8 + 20)

Speed 30 ft.

STR

11 (+0)

Save +0

DEX

16 (+3)

Save +3

CON

12 (+1)

Save +1

INT

15 (+2)

Save +5

WIS

12 (+1)

Save +1

CHA

17 (+3)

Save +6

Saving Throws INT +5, CHA +6

Skills Arcana +5, History +5, Perception +4

Resistances Necrotic; Bludgeoning, Piercing, Slashing (from nonmagical attacks that aren't silvered)

Immunities Poison

Condition Immunities Exhaustion, Poisoned

Senses darkvision 120 ft., Passive Perception 14

Languages the languages it knew in life

CR 8

Traits

Devil's Sight. Magical darkness doesn't impede the deathlock's darkvision.

Turn Resistance. The deathlock has advantage on saving throws against any effect that turns Undead.

Unusual Nature. The deathlock doesn't require air, food, drink, or sleep.

Actions

Multiattack. The deathlock makes two Deathly Claw or Grave Bolt attacks.

Deathly Claw. 6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage).

Grave Bolt. 6 to hit, range 120 ft., one target. Hit: 13 (3d8) necrotic damage. If the target is Large or smaller, it must succeed on a 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.