Duergar Kavalrachni

Medium Humanoid (dwarf), Any
MPMM

AC 16 (scale mail, shield)

HP 26 (4d8 + 8)

Speed 25 ft.

STR

14 (+2)

Save +2

DEX

11 (+0)

Save +0

CON

14 (+2)

Save +2

INT

11 (+0)

Save +0

WIS

10 (+0)

Save +0

CHA

9 (-1)

Save -1

Resistances Poison

Senses darkvision 120 ft., Passive Perception 10

Languages Dwarvish, Undercommon

CR 2

Traits

Cavalry Training. When the duergar hits a target with a melee attack while mounted, the mount can use its reaction to make one melee attack against the same target.

Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.

Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The duergar makes two War Pick attacks.

War Pick. 4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 5 (2d4) poison damage.

Heavy Crossbow. 2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Shared Invisibility (Recharges after a Short or Long Rest). The duergar magically turns invisible for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it. While the invisible duergar is mounted, the mount is invisible as well. The invisibility ends early on the mount immediately after it attacks.