Hobgoblin Iron Shadow
Medium Fey (goblinoid), Lawful NeutralAC 15 (Unarmored Defense)
HP 32 (5d8 + 10)
Speed 40 ft.
STR
14 (+2)
Save +2
DEX
16 (+3)
Save +3
CON
15 (+2)
Save +2
INT
14 (+2)
Save +2
WIS
15 (+2)
Save +2
CHA
11 (+0)
Save +0
Skills Acrobatics +5, Athletics +4, Stealth +5
Senses darkvision 60 ft., Passive Perception 12
Languages Common, Goblin
CR 2
Traits
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The hobgoblin makes four attacks, each of which can be an Unarmed Strike or a Dart attack. It can also use Shadow Jaunt once, either before or after one of the attacks.
Unarmed Strike. 5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Dart. 5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Shadow Jaunt. The hobgoblin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it leaves and its destination must be in dim light or darkness.