Gnoll Fang of Yeenoghu
Medium Fiend, Chaotic EvilAC 14
HP 71 (11d8 + 22)
Speed 30 ft.
STR
17 (+3)
Save +3
DEX
15 (+2)
Save +2
CON
15 (+2)
Save +4
INT
10 (+0)
Save +0
WIS
11 (+0)
Save +2
CHA
13 (+1)
Save +3
Saving Throws CON +4, WIS +2, CHA +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Gnoll
CR 4
Actions
Multiattack. The gnoll makes one Bite attack and two Bone Flail attacks.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the gnoll's next turn.
Bone Flail. Melee Attack Roll: +5, reach 10 ft. Hit: 7 (1d8 + 3) Piercing damage.
Bonus Actions
Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bite attack.