Tortle Druid

Medium Humanoid, Any
MPMM

AC 17 (natural armor)

HP 33 (6d8 + 6)

Speed 30 ft.

STR

14 (+2)

Save +2

DEX

10 (+0)

Save +0

CON

12 (+1)

Save +1

INT

11 (+0)

Save +0

WIS

15 (+2)

Save +2

CHA

12 (+1)

Save +1

Skills Animal Handling +4, Nature +2, Survival +4

Senses Passive Perception 12

Languages Aquan, Common

CR 2

Traits

Hold Breath. The tortle can hold its breath for 1 hour.

Actions

Multiattack. The tortle makes four Claw attacks or two Nature's Wrath attacks.

Claw. 4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Nature's Wrath. 4 to hit, range 90 ft., one target. Hit: 9 (2d6 + 2) damage of a type chosen by the tortle: cold, fire, lightning, or thunder.

Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.