Tortle Druid
Medium Humanoid, AnyAC 17 (natural armor)
HP 33 (6d8 + 6)
Speed 30 ft.
STR
14 (+2)
Save +2
DEX
10 (+0)
Save +0
CON
12 (+1)
Save +1
INT
11 (+0)
Save +0
WIS
15 (+2)
Save +2
CHA
12 (+1)
Save +1
Skills Animal Handling +4, Nature +2, Survival +4
Senses Passive Perception 12
Languages Aquan, Common
CR 2
Traits
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Multiattack. The tortle makes four Claw attacks or two Nature's Wrath attacks.
Claw. 4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Nature's Wrath. 4 to hit, range 90 ft., one target. Hit: 9 (2d6 + 2) damage of a type chosen by the tortle: cold, fire, lightning, or thunder.
Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.