Centaur Warden

Large Fey, Neutral Good
MM'24

AC 16

HP 105 (14d10 + 28)

Speed 50 ft.

STR

18 (+4)

Save +4

DEX

14 (+2)

Save +2

CON

14 (+2)

Save +5

INT

9 (-1)

Save -1

WIS

18 (+4)

Save +7

CHA

11 (+0)

Save +0

Saving Throws CON +5, WIS +7

Skills Athletics +7, Nature +5, Perception +7

Senses Passive Perception 17

Languages Druidic, Elvish, Sylvan

CR 7

Actions

Multiattack. The centaur makes two attacks, using Forest Staff or Sun Ray in any combination.

Forest Staff. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 14 (4d6) Poison damage.

Sun Ray. Ranged Attack Roll: +7, range 90 ft. Hit: 14 (3d6 + 4) Radiant damage, and the target has the Blinded condition until the start of the centaur's next turn.

Bonus Actions

Entangling Trail (Recharge 5+). The centaur moves up to its Speed without provoking Opportunity Attacks. Each creature within 5 feet of the centaur as it moves is targeted once by the following effect. str 15. Failure: 11 (2d6 + 4) Bludgeoning damage, and the target has the Restrained condition until the end of its next turn.