Centaur Warden
Large Fey, Neutral GoodAC 16
HP 105 (14d10 + 28)
Speed 50 ft.
STR
18 (+4)
Save +4
DEX
14 (+2)
Save +2
CON
14 (+2)
Save +5
INT
9 (-1)
Save -1
WIS
18 (+4)
Save +7
CHA
11 (+0)
Save +0
Saving Throws CON +5, WIS +7
Skills Athletics +7, Nature +5, Perception +7
Senses Passive Perception 17
Languages Druidic, Elvish, Sylvan
CR 7
Actions
Multiattack. The centaur makes two attacks, using Forest Staff or Sun Ray in any combination.
Forest Staff. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 14 (4d6) Poison damage.
Sun Ray. Ranged Attack Roll: +7, range 90 ft. Hit: 14 (3d6 + 4) Radiant damage, and the target has the Blinded condition until the start of the centaur's next turn.
Bonus Actions
Entangling Trail (Recharge 5+). The centaur moves up to its Speed without provoking Opportunity Attacks. Each creature within 5 feet of the centaur as it moves is targeted once by the following effect. str 15. Failure: 11 (2d6 + 4) Bludgeoning damage, and the target has the Restrained condition until the end of its next turn.