Angel of Vengeance

Large Celestial, Chaotic Evil
DDB

Angels of vengeance, also known as umulti, begin their existences as planetars, sent by greater divine powers to seek justice and retribution for those wronged. If a planetar performs evil, immoral, or unsavory acts while delivering justice, it can become corrupted. Its evil acts cause it to waste away physically and spiritually, transforming into an angel of vengeance.
Angels of vengeance target those who commit transgressions against divine entities, often regardless of the transgression's severity. These angels aim to kill, not to parley, and an angel of vengeance speaks only to let a victim know that they are about to die.
An angel of vengeance's true form is large fiery eye within the center of five concentric rings. The rings are often made of a material that befits the divine power that it originally worked for; for example, angels created by fire deities evoke rings of fire, while those created by wealth deities often bear rings of precious metals. Angels of vengeance often disguise themselves as silent, purposeful humanoids clad in armor and wielding swords.

Many commonfolk pray to the angels, lifting their tear-streaked faces to the sky in search of a powerful being who can fix their problems, remedy their grievances, or show them mercy. What the gods who answer those prayers fail to reveal is that the angels sent on their behalf are often more terrifying than the demons and devils everyone fears. These horrors are creatures of celestial provenance that are either terrifying in their natural form or warped versions of their benign selves through interactions with ever-demanding mortals.

AC 18

Initiative +7 (17)

HP 130 (20d10 + 20)

Speed 40 ft., Fly 40 ft.

STR

20 (+5)

Save +5

DEX

16 (+3)

Save +3

CON

12 (+1)

Save +5

INT

16 (+3)

Save +3

WIS

12 (+1)

Save +1

CHA

14 (+2)

Save +2

Saving Throws CON +5

Immunities Radiant

Senses Truesight 120 ft., Passive Perception 11

Languages All, Telepathy 120 ft.

CR 9

Traits

Magic Resistance. The angel has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The angel makes three Ring attacks. It can replace one attack with a use of Unblinking Eye.

Ring. Melee Attack Roll: +9, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15) from one of five rings, and while Grappled, it has the Restrained condition.

Cone of Retribution (Recharge 5-6). Wisdom Saving Throw: DC 15, each enemy in a 90-foot Cone. Failure: 18 (4d8) Radiant damage, and the target has the Incapacitated condition until the end of its next turn. Success: Half damage only.

Spellcasting. The angel casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
At Will: Shapechange (Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Locate Creature
1/Day: Plane Shift

Unblinking Eye. Charisma Saving Throw: DC 15, one creature Grappled by the angel. Failure: 28 (8d6) Psychic damage. Success: Half damage.