Fire Elemental

Large Elemental, Neutral
MM'24

AC 13

HP 93 (11d10 + 33)

Speed 50 ft.

STR

10 (+0)

Save +0

DEX

17 (+3)

Save +3

CON

16 (+3)

Save +3

INT

6 (-2)

Save -2

WIS

10 (+0)

Save +0

CHA

7 (-2)

Save -2

Resistances Bludgeoning; Piercing; Slashing

Immunities Fire; Poison

Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses Darkvision 60 ft., Passive Perception 10

Languages Primordial (Ignan)

CR 5

Traits

Fire Aura. At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.

Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.

Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.

Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Multiattack. The elemental makes two Burn attacks.

Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.