Ogre Howdah

Large Giant, Chaotic Evil
MPMM

AC 15 (breastplate, shield)

HP 59 (7d10 + 21)

Speed 40 ft.

STR

19 (+4)

Save +4

DEX

8 (-1)

Save -1

CON

16 (+3)

Save +3

INT

5 (-3)

Save -3

WIS

7 (-2)

Save -2

CHA

7 (-2)

Save -2

Senses darkvision 60 ft., Passive Perception 8

Languages Common, Giant

CR 2

Traits

Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces within 5 feet of the ogre.

Actions

Mace. 6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.