Thorny Vegepygmy
Medium Plant, NeutralAC 14 (natural armor)
HP 27 (5d8 + 5)
Speed 30 ft.
STR
13 (+1)
Save +1
DEX
12 (+1)
Save +1
CON
13 (+1)
Save +1
INT
2 (-4)
Save -4
WIS
10 (+0)
Save +0
CHA
6 (-2)
Save -2
Skills Perception +4, Stealth +3
Resistances Lightning; Piercing
Senses darkvision 60 ft., Passive Perception 14
CR 1
Traits
Plant Camouflage. The thorny has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The thorny regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the thorny's next turn. The thorny dies only if it starts its turn with 0 hit points and doesn't regenerate.
Thorny Body. At the start of its turn, the thorny deals 2 (1d4) piercing damage to any creature grappling it.
Actions
Bite. 3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) piercing damage.