Gnoll Witherling

Medium Undead, Chaotic Evil
MPMM

AC 12 (natural armor)

HP 11 (2d8 + 2)

Speed 30 ft.

STR

14 (+2)

Save +2

DEX

8 (-1)

Save -1

CON

12 (+1)

Save +1

INT

5 (-3)

Save -3

WIS

5 (-3)

Save -3

CHA

5 (-3)

Save -3

Immunities Poison

Condition Immunities Exhaustion, Poisoned

Senses darkvision 60 ft., Passive Perception 7

Languages understands Gnoll but can't speak

CR 1/4

Traits

Unusual Nature. The witherling doesn't require air, food, drink, or sleep.

Actions

Multiattack. The witherling makes two Bite or Spiked Club attacks.

Bite. 4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) necrotic damage.

Spiked Club. 4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Rampage. After the witherling reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes one Bite attack.

Reactions

Vengeful Strike. In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes one Bite or Spiked Club attack.