Gnoll Witherling
Medium Undead, Chaotic EvilAC 12 (natural armor)
HP 11 (2d8 + 2)
Speed 30 ft.
STR
14 (+2)
Save +2
DEX
8 (-1)
Save -1
CON
12 (+1)
Save +1
INT
5 (-3)
Save -3
WIS
5 (-3)
Save -3
CHA
5 (-3)
Save -3
Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses darkvision 60 ft., Passive Perception 7
Languages understands Gnoll but can't speak
CR 1/4
Traits
Unusual Nature. The witherling doesn't require air, food, drink, or sleep.
Actions
Multiattack. The witherling makes two Bite or Spiked Club attacks.
Bite. 4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) necrotic damage.
Spiked Club. 4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Bonus Actions
Rampage. After the witherling reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes one Bite attack.
Reactions
Vengeful Strike. In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes one Bite or Spiked Club attack.