Death Cultist

Small or Medium Humanoid, Neutral Evil
MM'24

AC 17

HP 127 (15d8 + 60)

Speed 30 ft.

STR

19 (+4)

Save +4

DEX

12 (+1)

Save +1

CON

18 (+4)

Save +7

INT

12 (+1)

Save +1

WIS

16 (+3)

Save +6

CHA

14 (+2)

Save +2

Saving Throws CON +7, WIS +6

Skills Insight +6, Perception +6, Religion +4

Senses Passive Perception 16

Languages Common

CR 8

Actions

Multiattack. The cultist makes three attacks, using Dread Scythe or Deathly Ray in any combination.

Dread Scythe. Melee Attack Roll: +7, reach 10 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage, and the target can't regain Hit Points until the end of its next turn.

Deathly Ray. Ranged Attack Roll: +6, range 120 ft. Hit: 22 (4d10) Necrotic damage.

Bonus Actions

Spirit Wail (Recharge 5+). wis 14, each creature in a 20-foot Emanation originating from the cultist. Failure: 14 (4d6) Psychic damage, and the target has the Frightened condition until the end of its next turn. Success: Half damage only.