Death Cultist
Small or Medium Humanoid, Neutral EvilAC 17
HP 127 (15d8 + 60)
Speed 30 ft.
STR
19 (+4)
Save +4
DEX
12 (+1)
Save +1
CON
18 (+4)
Save +7
INT
12 (+1)
Save +1
WIS
16 (+3)
Save +6
CHA
14 (+2)
Save +2
Saving Throws CON +7, WIS +6
Skills Insight +6, Perception +6, Religion +4
Senses Passive Perception 16
Languages Common
CR 8
Actions
Multiattack. The cultist makes three attacks, using Dread Scythe or Deathly Ray in any combination.
Dread Scythe. Melee Attack Roll: +7, reach 10 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage, and the target can't regain Hit Points until the end of its next turn.
Deathly Ray. Ranged Attack Roll: +6, range 120 ft. Hit: 22 (4d10) Necrotic damage.
Bonus Actions
Spirit Wail (Recharge 5+). wis 14, each creature in a 20-foot Emanation originating from the cultist. Failure: 14 (4d6) Psychic damage, and the target has the Frightened condition until the end of its next turn. Success: Half damage only.